About Us
OUR LEADERSHIP PHILOSOPHY
At Bowler Hat Interactive, we believe that premium games are built by disciplined, structured teams. Our leadership matrix combines disciplinary expertise across software engineering, corporate operations, fiscal management, and global marketing.
Operating on a modern, remote-first, milestone-driven development framework, our executive team is dedicated to providing our global network of developers with the clear guardrails, scope discipline, and strategic vision required to deliver cutting-edge historical simulations.
Jake Rowley
(CEO)
Jake drives the creative genesis, systemic mechanics, and artistic evolution of Bowler Hat Interactive. Tasked with safeguarding the long-term vision of Fields of Glory, he bridges the gap between historical authenticity and deep, engaging multiplayer systems architecture, ensuring every development milestone reinforces the core gameplay loops.
Who we are:
Dale Munro
(COO)
Dale commands the studio's operational infrastructure, project scope enforcement, and regulatory compliance. Managing the decentralized global development pipelines, he orchestrates the studio’s Master Document Registers, tracks onboarding data verification, enforces development milestones, and optimizes asynchronous studio throughput to keep production running with corporate precision.
Steve Law
(CFO)
Steve governs the macro financial health, resource allocation strategies, and fiscal compliance models of Bowler Hat Interactive. Responsible for managing our capital budgets, pre-funding runway metrics, and upcoming milestone-based deferred compensation contract payouts, he ensures the studio is financially de-risked and structured for long-term commercial scaling.
Alex Patterson
(CTO)
Alex serves as the final authority on the studio's technical, networking, and engineering architecture. He establishes the core optimization guardrails within Unreal Engine 5, manages secure repository deployment pipelines, and masterminds the authoritative server backend and sharded infrastructure required to sustain thousands of persistent multiplayer operations.
Jonathan Roldan
(CMO)
Jonathan commands the studio’s global market positioning, public footprint strategy, and player acquisition frameworks. Tasked with expanding our community matrix, he oversees our multi-channel developer communications, marketing distribution networks, and public testing visibility pipelines to transition our game from vertical slice execution to a massive, highly engaged player base.